Club App Is Live on iOS and Android — the Invite-Only Gate Is Gone
·5 min read
Club — the creator monetization platform from the people who built Kick and Stake — has finished launching. The official brand and app launch landed on August 19, and on August 21 the company confirmed the part that actually matters: iOS, Android and web, open to everyone, no invite required. In its own words: all platforms, all people, no exceptions.
Available on
iOS, Android, web
Access
Open to all — no invite
Earning
Subs, tips, paid unlocks
Behind it
Kick & Stake founders
What Actually Changed
Club has existed for months — we covered it when it arrived in April as an invite-only Patreon competitor. The difference now is access. Invite-only platforms are, by design, a closed loop: creators cannot bring an audience that cannot sign up. Removing the gate and shipping mobile apps on the same swing is the point at which the platform becomes testable by anyone.
Mobile matters more here than it would for a desktop tool. Subscription and tipping platforms live or die on how little friction sits between a viewer wanting to pay and paying — and for most audiences that journey happens on a phone.
What Creators Get
| Subscriptions | Recurring paid membership, the Patreon-style core of the platform. |
| Tipping and Club Cash | Club's native currency, used for tips and paid interactions. |
| Paid content unlocks | One-off purchases for individual posts or drops, not just monthly tiers. |
| Paid direct engagement | Charging for direct interaction rather than only for content. |
| Communities | New at launch: customizable shared spaces, closer to a Discord server than a feed. |
| Built-in discovery | The real differentiator claim — audience discovery inside the platform. |
Communities is the new arrival at launch and the most interesting item on the list — customizable shared spaces rather than a one-way creator feed. Club also says expanded customization, achievements and participation features are on the roadmap.
The Beta Numbers
100k+
Beta members in under 2 months
30k
Members in a single community
90%
Creator retention after signup
Club describes the 100,000 as organic, achieved without sustained marketing. Worth reading with the usual caveat: these are company-reported beta figures, not audited numbers, and “members” is a softer metric than paying subscribers. The 90% retention stat is measured after account creation, which is a generous baseline for any platform.
“Creators deserve a platform that supports their success. With the official launch of Club and its app, it's now easier than ever for creators to build lasting businesses around the audiences they've worked hard to grow.”
The Number Club Still Has Not Published
For a platform positioning itself against Patreon, one figure decides everything and it is missing: the revenue split. Club has not said what percentage creators keep.
That matters because the split is the whole argument. Kick — from the same founders — built its creator pitch on a 95/5 split, which is the most aggressive in streaming and the single loudest reason creators tried it. If Club intends the same play, publishing the number is the easiest win available to it. Until then, any “better than Patreon” comparison is a claim about features, not economics.
Also worth keeping in view: the founder group also runs Kick, which reported 100 million registered users against 10 million weekly actives and no profit yet. The pattern that team is good at is acquiring users fast; the open question on both platforms is what happens after.
Is It Worth Setting Up?
At this stage Club is a low-cost thing to try and a bad thing to bet on. Claiming your name and testing the apps costs an evening, and there is a real first-mover argument on a platform that says discovery is its differentiator — early accounts on a discovery-driven platform tend to benefit if it works. Moving a paying audience off an established platform before the split is public is the part to hold off on.
Setup walkthrough: what Club.com is and how to join. For the wider picture, monetization strategies covers how a membership platform fits next to subs, tips and sponsorships.
Frequently Asked Questions
Is the Club app available now?
Yes. Club's official launch was announced on August 19, 2026, and on August 21 the company confirmed the app is live everywhere — iOS via the App Store, Android via Google Play, and on the web at Club.com. It is open to everyone, with no invite required.
Do you still need an invite to join Club?
No, and that is the main change. Club spent its earlier phase as an invite-only platform; the full launch removes the gate entirely. In the company's own words: all platforms, all people, no exceptions.
Who is behind Club?
The same group behind Kick and Stake. Club's co-founders are Bijan Tehrani and Ed Craven, with Henrik Pohlmann as co-founder and CEO. The company also paid a reported $10 million for the Club.com domain.
How do creators make money on Club?
Four ways at launch: recurring subscriptions, tipping through Club Cash (the platform's native currency), one-off paid unlocks for individual content, and paid direct engagement. Communities add a shared-space layer on top of that.
What is Club Cash?
Club's in-platform currency, used for tips and paid interactions rather than paying creators directly in cash at the point of purchase — structurally similar to Twitch Bits or Kick's own tipping layer.
What revenue split does Club give creators?
Club has not published one. That is the single most important omission for anyone weighing it against Patreon or Twitch, since the split is what determines whether a platform is actually worth moving an audience to. Until Club states its cut, the comparison cannot be made on numbers.
How is Club different from Patreon?
Club's pitch is discovery. Patreon is essentially a billing and delivery layer for an audience you bring yourself, whereas Club claims in-platform discovery plus Communities as shared spaces. Whether that holds up depends on the platform reaching a scale where discovery means anything — 100,000 beta members is a promising start and a long way from that.
How many people use Club?
Club reported over 100,000 members during a beta of under two months, which it describes as organic growth without sustained marketing, one community reaching 30,000 members, and 90% creator retention after account creation. These are company-reported figures from the beta period, not audited numbers.